Ex Cross

18"x 18" x 1"

Wood

2013

Ex Cross (or X+) is a prototype abstract strategy game for two players. Ex Cross rewards cognitive flexibility. Flipping your piece allows you to alter the way you navigate the board and can provide a strategic advantage.

Versions of Ex Cross have appeared in art exhibitions around the United States and have been tested at multiple Protospiel events.

The following is an excerpt from Rosie Sharp's essay describing the game:

Players line up two-sided wooden game pieces, each embedded with the eponymous X on one side and + on the other, along the back row of a modified checkerboard. In three-movement turns, players navigate the board, trying to capture each other along diagonals for X and orthogonal for +. Each piece can, at any time in a turn, flip to alter its capacity to move. Malone used this game as an opportunity to discuss with his daughter, Julia, the opposing philosophies of Dr. Martin Luther King, Jr. and those of Malcolm X. As Malone sees it, each of these civil rights leaders was locked into a singular kind of movement, but ultimately an individual has better options when able to think flexibly.

Photography by Riva Sayegh and PD Rearick and Andy Malone

NFS

Jump to 0:51 mark on video for Ex Cross Game Play

A collection of games created by Andy Malone between 2006 and 2013. Featuring Meander, Planetoid, Squish, Ex Cross and Nexus. Filmed at Cafe 1923 by Jamin Townsley. Still Photography by Riva Sayegh.